Below is a short set of simple, clear, reasonable rules, should you be interested in joining us. Failure in following any of these rules will result in expulsion from the RP and muting. Also check the Tips and Advice section.



Rule 1: Respect the other players.

Note that this doesn’t mean other CHARACTERS. – However, despite your feelings towards any particular character, always be polite to the person writing it. Remember that a character’s opinions or actions do not necessary reflect those of the player. Insults and other disrespectful behavior are uncalled for. This is the first rule for a reason. Failure to follow it will result in immediate expulsion. No excuses are accepted, no exceptions are made. And expect to be paid back in kind.

Rule 2: No explicit sexual content in public chat.

- Listen, we don’t care what you do in whispers or PMs. We really don’t. Just, please, make sure it doesn’t leak to public chat. Remember that we usually RP in open chatrooms which are extremely likely to contain young children. Even our group has some younger members. Let’s avoid this kind of situations.

Rule 3: Valar morghulis.

- All men must die. When you enter a Game of Thrones RP, you must be prepared for undesirable things to happen to your characters. If you involve them in high-risk plots, dangerous battles or anything of the sort, be ready to accept the consequences of your actions. People will die, and we won’t tolerate aggressiveness or tantrums because things didn’t end well for you.

Rule 4: Learn about the existing characters and the ongoing plot.

- Take a moment to do this before you just mindlessly jump in You’re free to either read this wiki – here’s a link to the Newbie Primer, which is mandatory, and another to the character page, which is not – or just watch the RP for a while, but you should have basic knowledge of how it works before you join, to avoid feeling confused or making mistakes.

Rule 5: Do not insta-hit.

- To insta-hit is to automatically hit, deceive or otherwise act towards any character without giving the other player a chance to react to it. Realize that everyone should have an equal chance to play and have fun. By just writing that you cut another character in half, you’re robbing them of the opportunity to continue doing so. Instead of saying you HIT someone, try saying you SWING at them, and leave it to them to either get hit or avoid the attack somehow. Players should know to play fair and not consistently avoid every blow.

Rule 6: Be realistic with your character’s abilities.

- No godly, overpowered characters. Create a realistic character, that suffers and gets impaired when he receives an arrow, for example, instead of being made into a human pin-cushion and just walking around murdering others left and right like it was nothing. Invincible, invulnerable characters are no fun to play with.
- Do not give your character each and every ability you can possibly think of. No, they do not possess skill with every single weapon in the world, medicine, stealth, music, ravenry, warfare and alchemy. If you learn all crafts, you will master none.
- Finally, bear in mind that there are many interesting things you can do with R’hllor powers or blood magic other than crazy, flashy magic that goes against anything seen in ASOIAF. Make sure your abilites are more than just not overpowered. Make sure they’re plausible.
- In short, make sure your character’s abilities are reasonable in quality, quantity and nature.

Rule 7: Do not metagame.

- Metagaming can be defined as any action made by a player’s character which makes use of knowledge that the character is not meant to be aware of, that the player has, for example, acquired during out of character conversations. This is not well received because a character played by a metagamer does not act in a way that reflects the character’s in-game experiences.
- Examples of this include adjusting a character’s behavior towards other player characters based on relationships with other players or being aware of conversations that did not take place in the presence of the character.

Rule 8: Try to tie your character up to the ongoing plot.

- Random characters with completely unrelated plotlines, mentioning tons of never-before heard names of people and places tend to confuse everyone with unnecessary information and draw us away from the established storyline. Instead of just bursting into the Red Keep hollering that you “bring dire news”, think of a more original, more realistic way of introducing your character, and perhaps relate it to existing events or characters. Maybe you and someone else could have an existing foe in common? Maybe you heard of some war effort and decided to offer your help?

Rule 9: Avoid book characters.

- Despite the fact that the events in this RP take place after the ones described in most of the books, we try to avoid mentioning book characters to keep away from spoilers or contradicting canon information. It is strictly forbidden to play an existent character from the books or TV show. Playing a character related to one who appears in the books or TV show requires the approval of the community.

Rule 10: Manage your characters carefully.

- There is a limit of three main characters that a player can have at the same time at any moment. Side characters associated with a main character, such as a noble’s entourage or a few family members, might not count towards this total.
- Although a player can kill off his characters freely, there will be a limit to how frequently he can bring in new ones after this, to keep someone from quickly getting bored and cycling through characters, cluttering the story.
- Any character must be previously announced to the other players, and a brief description must be provided. Surprises or revelations need not be ruined, all that’s required is basic, essential information.
- Briefly playing random unnamed soldiers, nobles, servants or other such background characters is alright and does not require announcement or approval, so long as you play them realistically – this means no playing Goldcloaks ridiculously incompetently in a way that conveniently fits your main character’s designs, or anything of the sort.

Rule 11: Earn your items and improvement through roleplaying with others.

- What follows is a list of things that you can only receive through roleplaying with others: Lands; Valyrian steel weapons; great wealth; large armies; titles of nobility or knighthood; wildfire. This means that you may not earn these through roleplaying with yourself, such as simply writing that you do. You may not create your character in such a way that they are set up to receive large inheritances, gifts or similar advantages all of a sudden, such as receiving news that your father has died and you have earned all of his lands. The list may be added to at any time.
- It is possible for a character to start off in possession of one or more items on the list – in case they are a noble, for example, it would be logical that they possess such things as lands or considerable wealth, and an alchemist from the Guild would have wildfire – with the sole exception of Valyrian steel. Valyrian steel must be earned during the events of the roleplay.

Rule 12: Magic and technological advances will be strictly controlled.

- To try and stay true to A Song Of Ice And Fire’s take on magic, these abilities and powers will be kept to a minimum. There is nothing forbidding you from creating a character with these, but all magical abilities must be previously communicated to the other players and approved of by them. This means both initial abilities AND any possible evolution/development of these.
- For greater chances of approval, try to use things that we have already seen for a fact exist in the series.
- The same principle applies to players trying to bring about significant technological advances into the RP universe. They must be approved by the community first.



Winter is Coming Epic_Antagonist